Engineering leader who builds Rust systems, Shopify storefronts, and local-first AI tooling · 12+ years · Lviv, Ukraine.
“Rust is a perfect language for AI, because AI can easily write in complicated languages, but the Rust compiler’s strictness doesn’t let AI make mistakes.”
That’s the thesis I build around. The compiler isn’t friction — it’s a free verifier sitting between intent and behavior. When I direct an agent to implement something non-trivial in Rust, the type system and borrow checker catch the failure modes that would otherwise ship to production. The feedback loop is tighter than any test suite: wrong code doesn’t compile.
Day to day, I work as a conductor. Claude, GPT, and local models do most of the typing; I do the architecture, the taste, the “no, not like that.” The interesting skill isn’t “can you write code” anymore — it’s knowing what to build, how to decompose it, when to push back on a bad suggestion, and how to maintain enough context that a system stays coherent across hundreds of agent interactions.
I’m a learning Rustacean. AI lets me ship Rust systems I couldn’t hand-write yet — but the intent is always to close the gap, not to stay dependent. Every project is a forcing function for the next lesson.
Local vault intelligence layer for Obsidian. Rust, llama.cpp (Metal GPU), sqlite-vec, 5-lane hybrid search, MCP + HTTP server. Distributed via Homebrew.
AI-directed Rust trading system. Event-driven architecture, AI as advisory layer only, deterministic execution. Exchange-agnostic by design.
Shopify app. Visual editor for what AI agents — ChatGPT, Claude, Perplexity — say about a store. React Router v7, Prisma, OpenAI, Polaris.
Exploring product taxonomy and AI search discoverability on Shopify.
Building a cross-store price aggregator on the side.
Three threads off the keyboard.
Games. Multi-platform — PC primary, also PS5, Xbox, Steam Deck. Current rotation: Arc Raiders (built partly in Rust — the thread connects), Grey Zone Warfare, Kerbal Space Program.
Flight sims. IL-2 Battle for Stalingrad on the desk, DCS aspirational. VKB joystick, Virpil throttle, PS5 VR when I want to feel something move.
Electronics. Arduino and Raspberry Pi. Started in C, moved to Rust on embedded. Tinkering, not production.